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Unread 26-08-2014, 20:19
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EricH EricH is offline
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FRC #1197 (Torbots)
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Re: Bumper Zone Limitations

That's my thought too--non-flat fields require bumpers to be placed higher for design purposes; Aerial Assist was the first game with a truly flat field since 2007 (robot ramps not included) or 2002. All the games in between had something that would make you want higher bumpers or larger wheels if you could get away with it. Ramps, steps, bumps, carpet-covered plates in the field, you get the idea.

But, if you place the bumpers too high, you get a case of high hits/easier tipping (longer lever arm). Too low, and you hit those obstacles or the bumper isn't an obstacle to tipping, you just tip over the bumper.


I think it's best in the general area of where it is. High enough to clear obstacles, low enough to help keep the robot upright and not drag.
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2008: FRC1135 Shmoebotics
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