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Re: Penalizing mecanum wheeled robots durring alliance selection.
Quote:
Originally Posted by AdamHeard
You're not reading what I'm saying.
I agree those features are cool, and all have some arguable utility...
My argument is that if the same amount of resources put into that were put into something else, the net competitiveness of the team would be higher.
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I'd maintain that the amount of man hours required to build a decent mecanum drive are not that much more than the amount of man hours required to build a decent tank drive, and the difference in man hours is minimized compared with any other holonomic drive.
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