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Unread 12-09-2014, 09:50
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JesseK JesseK is offline
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Re: FIRST RPG-style skill-tree

That site is blocked at work, so I'll have to look at it later.

I've poked around in game theory with respect to running a FIRST team. It was a fun thought experiment with
  • Positive resources that had varying levels of diminishing returns (mentor time, funding, quantity of students, student engagement, experience)
  • Negative resources with scalable impacts (mentor burnout, classroom grades, team dynamics complexity)
  • Goals (reputation, college attendance rates, business success at competition, robot success at competition)

It would be pretty awesome to also incorporate a Robocraft-esque "build season" with 3v3 competitions of different games in FIRST's history. Short of that, even a card game would allow the mechanics to play out. A card game could even be deployed to the web for easier access.
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