Thread: Velcro tread
View Single Post
  #6   Spotlight this post!  
Unread 18-09-2014, 20:53
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,726
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Velcro tread

Quote:
Originally Posted by nuclearnerd View Post
OK, so then we are already explicitly allowing wheels that damage carpet. (they practically all do). I frankly can't imagine that "industrial strength velcro" will do any additional damage to "industrial strength carpet"
The HiGrips in question were immediately removed from "damage-causing" condition. As I recall, they started by adjusting their automode, and maybe had some other tweaks. This would probably be a little more difficult with Velcro, partly because it would involve removal of the adhesive as well as the Velcro itself.


For the rest, see Al's post. I can see where damage would be coming from, having helped with field teardown (and thus the field anchor velcro) on more than one occasion.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk