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Re: NY Tech Valley Robot Rumble - October 4
My apologies for sparking such a contentious thread! I didn't mean to cause so much controversy, I was just proposing an idea. 3v3 will be fine.
I think the point raised about not all teams being on CD, and every team having signed up for this as a 3v3 event, are more valid than any arguments of improvements over 2v2.
All of that said, I've got responses to pretty much everything that's been said lately, but in the interests of keeping the thread on track I'll keep this brief. PM me if you'd like to debate this privately. In short, 3v3 Aerial Assist didn't have a lot of strategic depth anyway (three assist cycles, do you truss or do you not, where does your inbounder sit), and with 20 points for 2 assists instead of 10 points the new game has about the same amount of depth (two assist cycles, do you truss or do you not, do you truss to the HP and IB to the low goal or do you inbound downfield and have your shooter hit the high goal and/or truss). The bigger auto deficit could be solved just by taking a ball off the field in auto, then it's only possible to score 2/3rds the points.
I based my (earlier) opinion off the experiences of a teammate playing at a 2v2 event, competing at Finger Lakes in the elims with a largely 2-assist cycle strategy, and my general desire to give my students more time to strategize and repair an old robot. If we get more than 5 minutes between matches we can make it work but as of now I am absolutely sure we're going to be rushed constantly. I guess that's part of the fun.
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