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Re: What if...
The idea of a 3 year cycle has been discussed within the game design committee, according to the Popular Mechanics supplement a few years ago and former FRC director Bill Miller's FRC Blog. The idea, I believe, was that the game would be slightly modified in years 2 and 3 to keep things fresh and only create a completely new game every three years. One of the advantages is that spectators would be able to figure out the games more easily from year to year.
Aerial Assist would make a decent candidate for a carry-over game design. It's reasonably spectator friendly, and it's simple enough that they could add something to the game without making it a huge sprawling mess of unrelated game pieces and field elements.
2 year cycles wouldn't bother me as long as the games were good. That probably gives us a simpler game and a more complex game in alternate years, which I think is ok. Any student that participates for at least 3 years would see at least two different games.
Continuing to refine a concept from the previous year would be an interesting spin. I'd be willing to try it and see how it goes.
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