Quote:
Originally Posted by yash101
I do not think I will dive into game design too quickly because that requires
A) A lot of math
B) OpenGL and it's alternatives require a ton of pointers and stuff that I am not very fluent with
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Oh? Without even knowing what OpenGL is, I've coded a game. In C++. Without using very much math at all.
Admittedly, writing the code for Yahtzee in a text window isn't as nice-looking as something like Solitaire, or something similar. But coding a game (or a vote-counting program, or something similar) can actually be a fairly simple exercise. In my introductory (OK, college-level introductory) programming class, we had three major class projects and some labs. I've mentioned two of the three major projects above; I'll have to dig out the third one if I can find some time and the files.
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2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
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