Quote:
Originally Posted by Jacob Bendicksen
So reuse the fields, reuse the majority of rules, yet somehow prevent the use of old strategies? I'm intrigued, but I'm not sure if it's possible. I'd love to be wrong, though.
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Reuse fields: For the most part, they currently reuse fields, with the addition of game-specific field pieces.
Reuse majority of rules: The Robot Rules are, for the most part, reused from one year to the next. There might be a couple game-specific rules, and rules are updated as needed, but it's very recognizable as the same rules. Even in the game rules, you'll see very similar/identical rules reoccurring over the years. Pinning, for example, or grappling with field elements, or hitting someone inside their frame perimeter.
Prevent the reuse of strategy: That's what a whole new game is for!
Anyways, I could see them reuse old games with small tweaks. I heard that their "backup game" for Rebound Rumble was basically Aim High. The point of doing a repeat would be to make sure that the year's being repeated have enough differences (control system, allowed motors, etc) to make it a truly new engineering challenge. Imagine playing a game from the mid 90's now - the control systems are much, much more advanced, we have orders of magnitude more motors available, COTS gearboxes that weren't even in people's dream's back then... I think you would see the robots and the games play out very differently!