Quote:
Originally Posted by Siri
The flow chart would indicate that neither of these answers is true. You can specify n "items(s)" in each priority list slot: Get (next) top Item on Priority List --> Does Team have sufficient credits for the item(s)?
However, if you don't have enough credits for n items, you get some x items you can afford: [No] --> Does Team have sufficient credits for at least one? Yes--> Determine max number of requested items Team can afford. --> Is the quantity available?... (emphases mine) Still, this is great.
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I find that a bit odd, I guess it will come down to how they do quantity limits and what items end up in high demand. If they had speed controllers again, lets say 200, and they did a cap at 2 per team, then only the first 100 teams that asked for them would get them. This seems like an odd system instead of having the first 200 teams all get one.