Quote:
Originally Posted by lynca
I attended three different IEEE Region 5 robotics events back from 2004-2007.
The game rules and competition were typically created by each host university of the event. A new game designer every year meant that the game rules would wildly vary from year to year. Like many other early stage robotics competitions, complications in rules and complex field setup made the competition frustrating at times.
Hopefully that has changed in more recent IEEE competitions.
VEX has both progressed way beyond the typical pitfalls of game design. Some would argue that VEX games have progressed way beyond FRC game designs.... (but let's save that topic for another thread)
If you are considering a competition in college, I still highly recommend VEX-U.
|
Perhaps you may be missing the point here? Ultimately it's not actually about the game as such and in reality becoming involved with IEEE members will far outweigh any and all benefits of playing a "better" game. Suspect you'll be in the minority claiming VEX games have progressed beyond FRC, or FTC for that matter so perhaps it's best just to say they are different. VEX-U is a hack of VRC and playing in an alliance where you supply both robots is rather odd. Apparently you can bring as many robots along as you like then pick 2 for a match.
VEX-U is great for students who didn't do any form of robotics program before college because it's mostly a pre-fabricated construction set so beginners can handle it. Oh sure you can 3D print
an object of some limited dimensions but it's nothing like a real engineering challenge.