Quote:
Originally Posted by HP42S
Perhaps you may be missing the point here? Ultimately it's not actually about the game as such and in reality becoming involved with IEEE members will far outweigh any and all benefits of playing a "better" game.
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A debate on a forum usually ends in flames.
In this case , Our difference in viewpoints will actually help uncover the subtle details in game design.
My viewpoint is from direct experience in participating in both competitions (IEEE Region V & VEX-U).
Quote:
Originally Posted by HP42S
Suspect you'll be in the minority claiming VEX games have progressed beyond FRC, or FTC for that matter so perhaps it's best just to say they are different. VEX-U is a hack of VRC and playing in an alliance where you supply both robots is rather odd.
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Different is not a suitable description for comparing game designs.
Comparing the difference between FRC , VEX or FTC games is quite complex.
Some game designs have progressed tremendously over previous game designs. Game progression is important because if we played games designed 10 years ago, the community would have a difficult time growing STEM activities.
I'll stand by my original statement , VEX has progressed beyond FRC game design in many aspects. Let's start a thread on what
defines great game design to help clarify this discussion.
More people should think more about what defines a better game because in the end you will dedicate a huge amount of time to understanding a particular game design.
Quote:
Originally Posted by HP42S
VEX-U is great for students who didn't do any form of robotics program before college because it's mostly a pre-fabricated construction set so beginners can handle it. Oh sure you can 3D print an object of some limited dimensions but it's nothing like a real engineering challenge.
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Designing a game based around a KOP creates a balanced competition.
This allows teams with small budgets to compete fairly with large budget/resource teams.
Most of the other college competitions are dominated by large resource universities.