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Unread 13-11-2014, 18:40
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FRC #1197 (Torbots)
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Re: Defining Great Game Design

Quote:
Originally Posted by Jacob Bendicksen View Post
I'm interested to see what everyone else has to say!
Then quit takin' them words outta my mouth!

The one other element that is needed, on top of what you mentioned already, is: CLEAR field markings, and commonsense rules about determining if someone is in or out of a zone or in some other similar position that determines points. "Clearly contacting" not "obviously overhanging" (or vice-versa depending on what sort of zone you're talking about--2005, the latter. 2014, either/or. 2012, the former.")

And a good balance between foul points and playing points, but that's very tough to do right every time.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

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