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Unread 23-11-2014, 08:20
Greg McKaskle Greg McKaskle is offline
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Re: Virtual Reality 1st Person Driver?

This form of interface is normally used when you are miles way from the real device/environment and needing to immerse yourself into the situation as if you could be there. This is true whether it is a visualization cave, 3D glasses, etc.

When you have a view of the situation, I think a HUD or secondary monitor is a far better approach. This allows pilots to "see" what radar sees, but doesn't generally remove and try to reproduce the things that are in front of the craft.

If you have a rift, I'd encourage you to experiment with it using any of the simulators available. Identify beneficial experiments and then try them on the robot. I highly doubt that the driver would benefit from wearing these, but perhaps the operator trying to manipulate the arms/rollers/etc would.

If you don't have a rift and are looking to justify the team buying one, I'd encourage you to write up the details of how it would be used.

Greg McKaskle