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Re: Virtual Reality 1st Person Driver?
Last year, on my vision system which I didn't finish, I had the goal to have some driver interface where the image is converted to a vector, only with keypoints. This way, you get a lot of information to your face, but it doesn't look that bad. You can also run this at a higher rate without exceeding bandwidth restrictions.
One practical idea that I thought of is a...HUD!
You are getting the video feed directly from the glasses, not the robot. This way, you can see around and not get nauseated by the intense motion blur on the robot. You have a coprocessor on the robot, calculating things such as distance to objects, or maybe even robot position on a minimap. This can be displayed at the corner of the display and the driver merely has to move his or her eyes to get the measurement.
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