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Unread 23-11-2014, 11:53
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Re: Virtual Reality 1st Person Driver?

Quote:
I think the OP was talking about integrating the gyroscopic capabilities of the Oculus to control the robot by steering the robot and raising/lowering a manipulating arm, which would independantly be possible (Via a TrackIR set or similar)
Yes that is what I was getting at. However, I was not thinking to control steering via the glasses because that would be impractical for 360 degree turn (you would have to turn all the way around). Although now that I think of it, it would be interesting to control steering via the glasses, that's something that i would have to think about.

Quote:
Also, as an alternative to using just tilt sensors in the Rift, you could use Kinect for the arms.
See that is where I wanted to take the next step of this system to, an interactive arm control system. But what about it you build gloves and put some sort of button sensor/switch in the arm of the robot so that when the robot successfully grabs an object a small micro-vibration motor in the gloves turns on as an added user response (just an idea...)

Quote:
One practical idea that I thought of is a...HUD!
No need to make a who rift apparatus for that, you need something like this:
http://www.instructables.com/id/DIY-...A-the-Beady-i/
Thats also an idea, but not as fun as a 1st person display.

Quote:
The problem lies with the infrastructure of FRC itself. There is a bandwidth cap for robot-driverstation communication, and to get 3d you would need 2 cameras streaming to the DS to work. The problem arises with the fact that you have to choose (Pick any two)
That is the only problem that i saw with this idea. That will take some thinking! If anyone else has any ideas I would love to continue this conversation.
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