Quote:
Originally Posted by sanelss
ah yes that reminded me of the reason! we went with big wheels for potential obstacles. It's easy enough to design down but not so much to design up. If it's a flat field then we will probably use small wheels but for now we're going big in case there is anything where it's advantageous to go with big wheels like obstacles or game pieces. If that's not needed then we can pretty easily shrink the design down accordingly
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You're in good company. I heard Team 16 does similar "larger" modules year after year, and iterates the same design, in case a game comes which requires crossing field obstacles. I think their drive coach told me this at champs, but I can't remember for sure.
Congrats on getting a working (mostly) system built in the fall! Start working out your code issues now, there is hardly any time for that come January 3rd. Best of luck!
-Mike