Thread: RI3D this year?
View Single Post
  #29   Spotlight this post!  
Unread 08-12-2014, 23:13
Thad House Thad House is online now
Volunteer, WPILib Contributor
no team (Waiting for 2021)
Team Role: Mentor
 
Join Date: Feb 2011
Rookie Year: 2010
Location: Thousand Oaks, California
Posts: 1,107
Thad House has a reputation beyond reputeThad House has a reputation beyond reputeThad House has a reputation beyond reputeThad House has a reputation beyond reputeThad House has a reputation beyond reputeThad House has a reputation beyond reputeThad House has a reputation beyond reputeThad House has a reputation beyond reputeThad House has a reputation beyond reputeThad House has a reputation beyond reputeThad House has a reputation beyond repute
Re: RI3D this year?

I said this in the last thread, and it is still relevant.

I think how people perceive Ri3D really depends on the type of year it is. For a year like 2014, other then a few odd solutions, there were not too many basic different ideas on how to play the game. This meant Ri3D basically was basically able to show every basic idea that was feasible for the year. Had there been 6 Ri3Ds in 2013, I bet all 6 would have been completely different. And it still wouldn't have touched every strategy that could win in that game.

If the game has a higher mechanical ceiling, more Ri3Ds will most likely be much different, vs a game where there is a much lower mechanical ceiling.

And I for one don't care what Ri3D does to the better teams. If it brings up the floor, and allows rookies and smaller teams to build better robots, then why should the better teams care. Bringing up the floor and improving competition is inspirational and the only thing that matters.
__________________
All statements made are my own and not the feelings of any of my affiliated teams.
Teams 1510 and 2898 - Student 2010-2012
Team 4488 - Mentor 2013-2016
Co-developer of RobotDotNet, a .NET port of the WPILib.
Reply With Quote