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Re: RI3D this year?
Big fan of Ri3D and Build Blitz and I am among those who look forward to evaluating their results and facilitating a thorough discussion among our team and using that data to inform our concepts as we come to consensus on our design basis.
My personal aspiration for our team is that we are among those teams which are fully playing the game with a robust, competitive robot. The input from these experienced mentors has been invaluable to us.
I find the discussion concerning the absence of a MCC design interesting. I assumed that the examples of robust, competitive robots delivered in 72 hours, including a design package, would enable anybody to copy and execute, thus raising the floor of the competition. I believe we performed better for it and I know that it increases the excitement and retention for us. I suspect that is true for many others.
If that is not true for some, how could it become true for them? Having one or two of the groups committed to MCC? Is the unique game design of 2014 a contributing factor what would be MCC?
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