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Re: What if...
Quote:
Originally Posted by brandon.cottrell
What this lead to is many "cookie-cutter" robots and strategies, which is the main reason people don't like games like Lunacy. Even though nobody is really "copying" anyone, it's hard to bring a new innovating idea that will actually work and be consistent.
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Of all the reasons I despise Lunacy, cookie cutter robots is not really one of them. In fact, this is the first time I've heard that particular criticism levied at that game.
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