Quote:
Originally Posted by Oblarg
Of all the reasons I despise Lunacy, cookie cutter robots is not really one of them. In fact, this is the first time I've heard that particular criticism levied at that game.
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lol that's an interesting way of loooking at that.
On the topic of creativity in AA, adding a good endgame would have been enough to make it more creative. 2013 was just shooting frisbees with wheels, either with a linear shooter or a single-wheel shooter. However, it would have been very hard to top 148's pyramid climb in terms of creativity:
https://www.youtube.com/watch?v=zxGa8Z8LUYE