Quote:
Originally Posted by Gregor
I did not see one successful alliance in Ultimate Ascent whose strategy was entirely focused around the low goal. The same cannot be said for AA, where quite often it was the better option.
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In 2013, a robot that scored 2 low goal auto discs and 4 4-disc low goal cycles would have been an above average robot. In 2014, a robot that could successfully pick up and score the ball in the low goal, doing both of these tasks consistently and quickly was probably above average (although I don't have solid data on this). These tasks seem to be of comparable difficulty to me.
The reason entire strategies in UA did not revolve around the low goal was that there were almost no robots that were designed to score there. In contrast, almost all robots in AA were designed to have the capability to gain possession of the ball and release it. The lack of low-goal strategies in UA does nothing to discredit their potential in my opinion. An alliance of 3 successful low goal scoring robots (especially if they could 10 point climb) in UA could easily have been a force to be reckoned with come elims.