Quote:
Originally Posted by connor.worley
If you consider why nobody designed for the low goal, you'll find why nobody used low goal strategies.
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In my personal opinion, the reason many low-resource teams did not design for the low goal was because they incorrectly assumed that high goal shooting would be required to be successful. However, this is now becoming something like a circular argument, and it is difficult to tell what event was the cause and what event was the effect.
4656 was a local example of a successful low goal scoring robot. As a rookie team with a single active mechanism besides their drivetrain, they got picked early in the second round, beating out many veteran teams with far more complicated designs.
All that I am trying to say is that there is always a minimum competitive concept each year, and I don't think that making the MCC for AA was a drastically easier challenge than making the MCC for any other game.