Quote:
Originally Posted by Ilovepineapples
Exactly. They are doing the same thing as last year but without the robot base. I fail to see how this addresses any of the concerns that the original nay-sayers of Ri3D/Build Blitz had.
I will of course save my final judgement for after Build Blitz this year. But currently, this is how I see it.
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It helps address my concerns about polluting brainstorming sessions with the slightly delayed release schedule. We should have most of our initial game analysis and the beginnings of brainstorming done by the point where they start releasing material, and the students will hopefully remain open-minded during the brainstorming phase.