Quote:
Originally Posted by Thad House
By the time teams get to division elims and higher, most teams have usually found the most efficient way to do the endgame. For instance, we saw no 30pt climbs on Einstein in 2013, and no 40 point balances on Einstein in 2012.
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I would really hesitate to say that 30 point climbing and triple balancing was not efficient enough for high level play. In fact, in both games these factors made the difference at both the divisional playoff level and the IRI finals. In 2013, one alliance on Einstein had a 30 point climb. At the finals of IRI, where both alliances routinely ran out of discs to score, the alliance with two 30 point climbers beat the alliance with one 30 point climber. In 2012, the finals of multiple divisions were decided by successful or failed triple balances, and IRI was won by the alliance that could still triple balance (Opposing alliances in both the semis and finals substituted in a long backup robot, which had more trouble triple balancing).
The end game also often gives something for teams who want to do "one thing well" to focus on. In most games, you can win events with two scorers. An endgame specialist can make for a great second round pick.