We break our students into small groups and ask them to calculate the maximum number of points possible in a match.
This requires team members to look carefully at the game rules, scoring values, multipliers and time constraints.
Then we ask them to analyze the game pieces/field features and how we can manipulate/overcome them.
This requires team members to start thinking about the mechanical systems.
Then we ask them to rank the attributes that they think will be most desirable for the Robot. This helps to establish priorities.
Then we watch Ri3d.
