Quote:
Originally Posted by Canon reeves
I think the GDC has shifted towards spectator/sport orientated games that aren't hard to understand. In games like logomotion, it wouldn't really be as interesting to someone who doesn't understand the scoring system, where as in Ultimate Ascent, its easy to tell. The more frisbees you shoot in the goal the more points, and the higher you climb on the pyramid the more points. I think they want to capture the kind of hype that sports get, and the edge of the seat matches that are the result of real time scoring and well matched alliances.
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This is a really good point, but not all sports require some sort of projectile motion into a goal, although a lot of them do. After all the projectile games, I think FIRST may be trying to find a balance between interesting everyone and having a non-projectile based competition.