Quote:
Originally Posted by Chris is me
I think there is a decent argument for going faster, "beyond" a traction-limited gear ratio, for this base. The lack of turning scrub in almost all situations really reduces the amount of load you'll put on a battery and the need to slip wheels at low currents. (I think this is why a lot of 8-motor coaxial swerve designs have been popping up?) The circular design of the frame and the smooth sailcoth is going to make pushing a robot without rolling off very difficult, so initiating pushing matches is going to be difficult. As for pushing through defense, is that something this robot will ever have to do? It seems like the robot is purpose built to avoid pushing at all costs, finding a way to slip out of any pin. I'm not sure if the situations you need to brute force your way out of will happen enough to justify compromising the agility you use to avoid those defenders. Perhaps I'm not thinking enough about the various defensive scenarios this robot could encounter, such as being pinned in a corner or by multiple robots.
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+1 to all of this, and something else to consider. If you just want to play heavy defense, insttead of pushing against the opponent's robot, you can just lock your wheels into an X formation and sit there. Nobody can push past that without lifting your entire robot. /then when they move, you move too. You can gear it as high as you want too.