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Re: Robot in 3 Days 2015
For a rookie team three years ago, we appreciated Ri3D's build as a way to get our students that were new to FRC ideas of the build process. It was a invaluable resource. Looking at past seasons and the amount of resources from other teams on their finished robots and assistance from nearby teams were helpful, but having that years's task and the video documentation of the process was another great resource. I can say without a doubt, the creativity still flowed and we still had to figure out how to design, make parts, build, wire, and most challenging, at the time, program our robot to do what we wanted. Ri3D provided us a great launching point.
From what I have noticed is that while the games have changed, some of the game pieces and how to shoot or pickup those pieces have repeated themselves. Is looking back at teams previous robots and how they handle games pieces killing team creativity or just a good way to do research? For a young team having teams and Ri3D as inspiration is a great thing. It ends up being virtual mentorship for us. Looking forward to see Build Blitz, AndyMark and Ri3D process again this year.
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