Quote:
Originally Posted by superlizardmo
What about something like the shot clock in basketball? To my knowledge, both alliances have always had an equal opportunity to score points throughout the duration of the match. What if the game had alternating scoring periods so only one alliance could score at a time, alternating every thirty seconds or so. Something like this would make game play resemble the one game piece option that some people have discussed.
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That is very close to how the 2006 game was structured.
It could happen again, though.
I enjoyed it - though it turned out that whoever had the last scoring period had a significant advantage that was difficult to overcome.
That year, whoever scored more points in autonomous got a bonus score and their opponents would start their scoring period first. Going first was a disadvantage for several reasons, the primary one being that there were much fewer balls lying on the field to score with.