Quote:
Originally Posted by Gdeaver
Last year we made a round swerve, this year a tri-bot. They each have their own advantages and disadvantages. I think we will stay with a square bot unless the game presents a need for these shapes. The roll out maneuver is the way to get out of a pin with swerve. Easy in theory but requires practice to master.
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You are so right. Every design decision has pluses as minuses. The game ultimately decides where the balance settles.
Your post also highlights the importance of doing a fall practice project. Doing this in the fall lets your team figure things out without betting an entire FIRST season on an improven design.
And it gives your Drive Team time to learn how to take advantage of the design's strengths.
And it gives your Coding Team time to debug code.
And and and
Fall Practice Projects. They're really good for FIRST teams.
Dr. Joe J.