Quote:
Originally Posted by cadandcookies
Outside the kitsch, I'm very excited to be a part of the 'Snow Problem team. We'll be taking a little bit of a different approach to the Ri3D problem that previous groups have. While many previous teams have focused on completing the "main game objective" or doing everything, we're hoping to focus on what is possible with a robot that focuses on support functions (presuming the game allows us to).
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I'm also super excited to be part of 'Snow Problem! Ri3D simulates a 6-week build season in 72 hours, and the important things teams do during build seasons aren't just CAD, game strategy, and manufacturing. Performing some of the non-technical workings of teams allows us to more openly share resources that are not as common in the FIRST community (Identity standards, social media strategies) and helps to improve the reach and educational effectiveness of our build folks. It's awesome to be part of increasing the breadth and variety of Ri3D, in technical and non-technical ways.