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Re: maximum # of game object
I'm reasonably sure there is no such restriction this season, which would give teams free reign in this area for the first time in a while(definitely since 2011, if not since 2009).
I think an intended strategy in this game is the ability to make a stack, and then move it somewhere else. For example, it might be possible to create an assembly line of sorts, where one robot makes stacks of say, 3 totes, another moves these stacks to the scoring zone, and the third caps these stacks with recycle bins.
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My accomplishments with 1058:
2010 - Granite State Regoinal Winners, Galileo quarterfinalists, IRI quarterfinalists
2012 - GSR Chairman's Award winners
An incredible four years I will never forget
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