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Unread 03-01-2015, 19:44
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Re: 2015: Year of the Mecanum

Quote:
Originally Posted by TheJoe View Post
Could it be possible that mecanum drivetrains are the ideal way to go because of their maneuverability?
We thought the exact same thing, after spending all of our off-season saying "well we're almost certainly doing tank drive, but if the game really wants something else..."

Our only experience with mecanum is with an off-season project, which had trouble going straight, we think because of wonky weight distribution. The programming was easy though: WPILib has a straightforward mecanum-drive function in the DriveTrain class.
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