Quote:
Originally Posted by TheJoe
Could it be possible that mecanum drivetrains are the ideal way to go because of their maneuverability?
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We thought the exact same thing, after spending all of our off-season saying "well we're almost certainly doing tank drive, but if the game
really wants something else..."
Our only experience with mecanum is with an off-season project, which had trouble going straight, we think because of wonky weight distribution. The programming was easy though: WPILib has a straightforward mecanum-drive function in the DriveTrain class.