Quote:
Originally Posted by excel2474
Then you must not have liked 2012 where all we did was essentially shot free throws on the other side of the court. The alliance that shot more free throws won.
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Well, not really.
The alliance that collected basketballs, negotiated the opposing alliance's defense, got to the safe zone (if they shot from the key), had a high completion percentage, and managed to do this multiple times in a match, won.
And even if what you said was true there would still at least be a winner at the end of the match. This year the opposite alliance isn't even really a factor in match considerations (unless you're coopertitioning or collaborating in some other way.)
Anyway these are just my initial impressions. I'm looking forward to seeing the designs and solutions the teams come up with. I just hope that all of the non-FIRSTers who have taken note of the program because of the exciting gameplay recently aren't bored with the gameplay this year.