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Re: The Design Behind Recycle Rush
I agree totally. People are complaining about the gaming turning non-contact, but its basically what they asked for. FIRST may have taken the solutions to the problems listed to an extreme instead of finding a happy medium, but there is nothing necessarily wrong with that. I am on a FIRST team to design, build, and showcase a robot that can complete a challenge--not to compete in a competition. As far as I'm concerned, anything after Bag&Tag is extra. A welcome and fun extra, but still not my main purpose for being a part of FRC.
From a design and strategy standpoint, I think this is the most difficult out of the three most recent games that i have participated in. I am looking forward to the challenge, even if the results aren't as visually spectacular to spectators as previous years.
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