Quote:
Originally Posted by Grim Tuesday
It's very interesting that this has been a debate before. I didn't know the tournament rules for 2003 (I was in 3rd grade!) so I looked them up:
Similar to 2010 it looks like it rewarded high scoring losses more than a low scoring win - discouraging defense. But 2003 was a game with winning and losing.
I think there's a key difference to this year's game. There is no winning and losing until the very last match. It's not fixing a match if there's no match to be played. The goal for each alliance is to pure and simple get the most points in the match.
|
It took a minute to make a stack and mere seconds to destroy it.
It's like they took away the violence from the 2003 game and replaced it with the passive co-existence of 2001.