Quote:
Originally Posted by Nate Laverdure
Sent to frcteams and copied here.
In fact, it seems from your description that the GDC anticipated the potential problem but then chose to not take action. Can I be anything but bewildered here?
|
These games are developed years in advance and tweaked up until kickoff. I can be almost positive that the GDC thought of this, but chose not to take action because it would be a strategy, along with the coopertition platform, and like I said before, an exercise in the
Prisoner's Dilemma, seeing how the teams chose to play the game. I suspect, that after the GDC saw how much people complained about TNA, they just figured it would be easier to do something about it then have people hate the game. They want the game to be fun for everyone, and this was a big concern for a lot of people. I really enjoyed the idea of TNA because it would show how teams work together for each others benefit, or work for their own.