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Unread 08-01-2015, 01:46
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oRyon Labs
AKA: Nick Dulworth
FRC #2587 (DiscoBots)
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Join Date: Feb 2011
Rookie Year: 2010
Location: Houston, TX
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Re: [Ri3D] Team oRyon Presents Betelgeuse!!

Quote:
Originally Posted by AllenGregoryIV View Post
The version as mounted is actually just nuts sliding in the REV extrusion. A linear slide or the rev linear motion system would work far better. It also could work with just a single pneumatic if it had a linear bearing mechanism to keep it traveling straight with out jamming.
Yes. Our fork is the least complete system on the robot. The imaginary next iteration would use a more robust sliding mechanism. We took the brute force approach and used two massive pistons to prove the concept.

Quote:
Originally Posted by Ether View Post
The point is, it can turn much more easily/smoothly than a 4WD with traction tires. And without the "rocking" of a drop-center 6WD.

Precisely! We recommend swapping out the front two wheels for traction wheels. You can still turn but you would be less "slidy" on the bump and your center of rotation would move forward towards the front of the robot which is desirable when manipulating totes.

Quote:
Originally Posted by Madison View Post
If I say its name three times, will it appear in my lab?
Tried it yet? Last I checked it was still at Rice U.
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Ri3D Team oRyon, 2014-Present
Ri3D 2015: Betelgeuse | Ri3D 2014: Draconis
2587 DiscoBots, 2010-Present

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