Thread: The hook design
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Unread 10-01-2015, 00:19
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Re: The hook design

Quote:
Originally Posted by Fawnhugs View Post
Looking at the hook as far as I can tell it will work nicely. However the problem is the margin of error you give yourself with it. A hook like Ri3d could end up being a time sink if your drivers have a hard time positioning it (as we saw in the videos). Also if your strategy involves using upside down totes, a hook like GreenHorns would have to be modified.
That's the beauty of it. It's a decent design that can easily be implemented. Getting it to work efficiently and effectively is the trick.

The hook mechanism is capable of flipping over totes but as you said it's a time sink. I'd like to think a driver could get extremely efficient with the current design, but you can only be so effective with 1 non-drive motor and 1 pneumatic cylinder.

I believe the design that we put out there can be easily modified in a way that makes it an effective robot, which is capable of getting to the playoffs.
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