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Re: [Request] Robot speed rules of thumb
Speed is an interesting factor this year considering per rules given there is no reason why a robot without a drive base couldn't score. If you are using these "rules" to determine what speed your robot should go I would suggest you consider otherwise because speed (in my mind) isn't a really important factor this year.
I'll try to make this simple but its hard for me to explain its just something that I observed nobody taught me this so I couldn't dig up a lesson plan.
In this kind of game "speed" isn't as important of a measurement as "idle time" you want all mechanisms working together to make sure your robot is always performing an action that would contribute to scoring. Wasted time is wasted scoring potential in that regards getting to a point on the field quickly isn't as ideal as getting to a point on the field when you are ready. If you zoom over to where you need to be but you aren't quite ready to off load a stack I would refer to the time spent fidgeting as "idle time". What sucks about "idle time" is that time isn't enough to increase your scoring potential. Its enough time that you lose scoring potential but not enough time that you can do anything meaningful to make up for it. The speed of your robot and the mechanisms on it need to work together to minimize this sort of idle time.
Hope that makes sense! If not I'll try and rephrase it as a Haiku...
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