Quote:
Originally Posted by Skyehawk
Sorry that this post is a little out of place, but what is your application of the gyro in this years game? Autonomous or teleop? I went over the use of a gyro with a few members of my team and they seemed to deem it unnecessary. Normally I would agree, (our team is not particularly known for our programming prowess). I am interested this year because of the need to use every second available, my team plans on using autonomous to set ourselves up for teleop scoring. The more accurately we know our robot's position the faster we can move in autonomous, faster = higher score.
What do you guys see as the practical applications for gyroscopes in this years game? At what stages in the game? Is there any specific gyroscope you would recommend? Thanks in advance.
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A gyro is required for field-oriented drive configurations. Think of it like this: If I push the joystick forward, the robot will always drive forward, regardless of where the "front" of the robot is. This feature makes it a LOT easier for inexperienced drivers (and mentors) to drive the robot! It's also essential for drive systems which can "strafe".
On a mecanum drive system, when coupled with encoders, the gyro makes programming an autonomous routine very precise! As a general rule, the more
accurate data you have available to your drive system, the more precise your execution will be!