I'm fairly new here at CD, so I thought I might as well explain a bit of what I like to do in my free time.
I enjoy creating various CG graphics in Photoshop, both freehand and via only internal tools (gradients, selection smoothing, etc.) and recently I've put it upon myself to learn some Blender. I chose Blender because of it's ease of use and the large number of tutorials available for it. (My favorite tutorial maker is Andrew Price from blender guru haha)
So today I present to you my (unofficial) concepts for a new design to the Apple Pi logo.
This is my favorite one so far - using ambient occlusion for the shaders.
This one I don't like too much due to the harsh highlights and as a result, a bad histogram. (Using only diffuse shaders)
Here is a picture of the scene in Blender:

(full size version here:
http://i.imgur.com/cNsfMpk.png )
and this is the Blender file if anyone would like to check it out
http://puu.sh/epS0l/c7a7c3ceab.blend
Any & All feedback and/or ideas are appreciated!