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Recycle Rush: Speed, Torque, or Both
Now that we have all had a week+ to contemplate our strategies and designs, there is an aspect of this game that I would like to open a discussion on.
The field that we play on this year is about half of what we have used in the past. Granted there are only 3 robots on it, and there are a lot of game pieces, but over all, the area we drive in has been greatly reduced.
So the topic I would like to discuss is, "What do you aim for with your drive train design?"
With the field being smaller, is top speed a consideration?
With the tight quarters, do you place an emphasis on torque to help with maneuverability?
Is too much torque going to be a problem?
Will a good balance of both be a better choice?
Single speed or multispeed gearbox?
2 CIM, 4 CIM, 6 CIM, 4 CIM + 2 mini's, all mini's?
Holonomic, Mechanum, Swerve, WCD, 4 WD, KOP?
All of these can also be answered by "other" of course and I'm sure there are other considerations I have not mentioned so feel free to bring them up.
As you walk through your answers, please give a bit of your reasoning behind your choices.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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