View Single Post
  #13   Spotlight this post!  
Unread 13-01-2015, 15:23
IronicDeadBird's Avatar
IronicDeadBird IronicDeadBird is offline
Theory Crafting Fo days...
AKA: Charles Ives "M" Waldo IV
FRC #1339 (Angelbots)
Team Role: Tactician
 
Join Date: Feb 2014
Rookie Year: 2005
Location: Colorado
Posts: 958
IronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond reputeIronicDeadBird has a reputation beyond repute
Re: Recycle Rush: Speed, Torque, or Both

This years game if it was just me and no team and I actually did mechanical I wouldn't focus on those factors I would focus these two factors.
1. Footprint:
That is to say the amount of actual space you take up during the actions you need to perform to score. The smaller the footprint the more breathing room you and your team have. The ideal is the individual teams robots footprints should never overlap cause nobody likes stepping on toes.
2. Consistency:
The game pieces chosen this year are really well thought out. I mean it doesn't make sense that we are in a landfill full of totes I understand but the way these totes effect design choices and specifically how it counterbalances different drive base choices. Mecanum has been known to have weight problems. I've seen some sloppy driving on skid steer getting stuck in a corner in a bad way.
__________________
HERO 俺を讃える声や 喝采なんて 欲しくはないさ
I liked my team more before they stole my jacket.
Play is for kids this is serious...