Quote:
Originally Posted by mitchklong
If you looked down from about the bot is shaped like a U with totes going into the u.
The depth of the U is what we are considering. a 30" depth makes it quite stable but if we try to stack a tote touching the wall the stack is out of alignment.
If the totes fall 3" from the wall I dont think its an issue.
Do they ?
|
I would encourage you to adapt your design to the unpredictability of totes falling from the tote chute, as they vary quite a bit.
If this does turn out to be a problem for you, there are some relatively simple solutions available.
The "Passive Hook" Mechanism from Build Blitz (found here:
http://www.buildblitz.com/what-is-th...o-move-a-tote/) is an easy way to pull a tote along the ground away from the wall if this becomes a problem, or to pluck totes from the landfill to grab instead.
If you really want to get some data on how totes fall, or see how your robot interacts with the game elements, it's not difficult to build a feeder station out of plywood from resources provided by FIRST (here:
https://rps01.usfirst.org/frc/manual..._Versions.pdf), and put down some carpet and test yourself.