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Re: What is your teams (general) robot design? (2015)
I have the same feeling....but whatever magic strategy there may be that we're missing, we still need to build a robot, and it probably will have to stack totes, and be able to place containers on top of stacks that we or an alliance member make. It also probably ought to be able to right a tipped container before stacking it (or otherwise be able to deal with tipped containers), and also ought to be able to cap a stack of 3 yellow totes on the step, for that extra 20 coop points.
We're still in the design and prototype stage, and time keeps moving along. We do have a sort of working prototype of a "short stacker", and we have a working prototype of a grabber that can grasp containers or totes either upright or sideways. We haven't yet designed all of the stuff that makes these things move.
There are some teams that are pretty clever about figuring out a trick strategy....we've usually been more interested in making a robot that plays the obvious game, hopefully in a relatively fast and simple way.
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