Quote:
Originally Posted by cadandcookies
I think a lot of teams are thinking tall stacks "the thing" to get success in this game. Fundamentally most games come down to scoring a many points as fast as possible-- if you can build more four stacks faster you can potentially score more points than stacking only a few six stacks-- and you make it easier for an ally to find a stack to cap.
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Well said! In your teams initial strategic analysis of the game, you shouldnt be looking at what single actions give the most points, but rather what actions give the most points per unit time, your point scoring efficiently. How those points are obtained is irrelevant. Of course there are other considerations, but that's pretty much the jist of it. Through this process is possible that the conclusion may be to not attempt the action worth the most amount of points, like many teams in 2013 with climbing the pyramid. Once resources are factored in, I think not doing stacks of 6 may be the best course of action for many teams.