Quote:
Originally Posted by JohnSchneider
But scoring is linear. 5 stacks of 3 and 3 stacks of 5 are the same. Building taller stacks keeps you from being dependent on the center bins to reach your maximum scoring potential.
Their design seems capable of stacking higher so it was a question of why they chose 4 over 3 or 5 or 6 or whatever.
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While I do think their design is probably capable of doing highest stacks as well, depending of how you look at it the 'scoring' may not be linear.
You are totally correct in that those stack combos would yield the same points, however, we're looking at scoring efficiency here. If you look at the game from that perspective, as you're really just battling the clock in this game, and if you didn't use any containers, the stack height wouldn't matter at all, apart from the increase in trip time. Once you do factor in the containers, a non-linear increase in points-per-second is found if you look at creating and topping off stacks of different heights. Factor in the can scarcity with the difficulty of topping off a taller stack with a container and the challenge quickly deviates from simply 'stack as high as you can'