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Re: Are active intakes necessary to be competitive in Recycle Rush?
We really want a passive tote handling design but, after dropping count less totes and studying the fall of the tote and the variability of tote falls, we have come to the conclusion that totes from the feeder station need some active help. Every team should look at several totes to see the variability and wear characteristics of totes. They at times do not like to behave just like other game pieces in the past. If we do this right the human player and the drive to the scoring area should be the limiting factor.
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